Tuesday, 25 November 2014

Phantom Limb - Zbrush Sculpting

As is always the case, things are busy. Recently, I've started working with the talented sculptor / artist Phill Hosking to develop some new ideas. There are things in the works, and ideas being explored, but we've started it all by creating CG assets for sale. The idea being that we sell high quality 3d models on Turbosquid in order to fund our own personal art projects. Things are developing a bit further from this, but I'll talk about that more at a later date. For now, here is a look at some of the stuff we've been making.


Firstly, a head sculpt I completed recently, to add to our library of models. It's been great working with someone who has such a keen eye for detail and anatomy. I'm learning a lot just by seeing new sculpts and finishing a model to completion. This was fully sculpted in Zbrush and then taken into various other software ready for upload. We purposefully chose this generic look for ease of use. It can be morphed, resculpted and retextured to help create various outcomes. From this, I'm currently making a set of heads that all originated from this base.


Phill has also sculpted a bunch of other awesome things for the site. My job was to turn these Zbrush sculpts into something flexible; either working on detailing and polypainting, or getting the models cleaned up and put into Maya. That has meant lots of retopology, UV mapping, texture painting etc but it's really helped make the models usuable in a variety of available formats.


At the moment, we are developing the library of objects in our spare time (which you can check out here.) But it will perhaps one day become a way in which we can fund more ambitious and artsy projects. More of which I shall discuss soon.

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